Age of Ruin
The Kingdom of Tosna is in the midst of a bloody revolution. Its monarchy has called upon vows made to its once ancient enemy, the Kingdom of Abral for aid. Despite the many years of war between the two countries their families have over time become intertwined, and those in Abral whisper that revolution is like wildfire, though a sea separates the two lands the unrest could spread. And so King Lionel Taclis II of Abral has dispatched the Armada, a fleet of ships under the command of Admiral Reginald van Syle, to bear the finest warriors into the fight. This was several years ago.
It is whispered in Abral that the war goes poorly, that in that heathen land the old ways are falling. As more and more of the scraps and dregs of the streets are gathered up, given a coin and armour and forced into the war, the talk grows louder: the war is lost. It is into this picture that 'The Sea Devil' Captain Elizabeth Karew has gathered a crew of diverse talents: warriors, scholars, nobles and mages, from everywhere from high society to the gutters. At sea the mission is revealed, to retrieve Crown Prince Hector Taclis, last seen fighting in the southern peninsula. Quite why this requires such an unusual crew is for now a mystery.